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haze 2008's avatar

It was interesting to read this. I'm going to take time to digest it more because English is not my first language.

What I see sometimes in my limited brain is how independent tabletop rpg developers want to sit in a small room and talk about what makes them happy when they make things. But being online, being in the midst of capitalism, being in a strange, unrealistic and frankly un-thought-of pressure to be personalities and being in the midst of other less identifiable things, makes everyone yell it out like another civil war wants to pop out. It's all a little tiring.

(Also is Sasha supposed to link back to your own bsky?)

Edit: I didn't get to add this because it felt a little unrelated and nitpicky. But I really dislike how the word 'discourse' is used in some these disparate dialogues. It feels like it patronizes and puts down the topic to pat yourself on the back for engaging with it ironically. It's very strange for me. I only have experience speaking about games deeply with friends physically so the attitude feels stark and unenthusiastic.

Tuck's avatar

Enjoyed this essay a lot. I dabble a bit in personal RPG stuff, but where I feel like I make capital A Art is writing novels.

Which I’ve never published! And the more I think about the economics of it, the less I want to publish them traditionally

I’m scared of turning this “defining” feature of myself into a series of hoops I have to jump through if I want to keep the lights on

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